#![allow(unknown_lints)]
#![allow(clippy)]
#![cfg_attr(rustfmt, rustfmt_skip)]
#![allow(box_pointers)]
#![allow(dead_code)]
#![allow(missing_docs)]
#![allow(non_camel_case_types)]
#![allow(non_snake_case)]
#![allow(non_upper_case_globals)]
#![allow(trivial_casts)]
#![allow(unsafe_code)]
#![allow(unused_imports)]
#![allow(unused_results)]
use protobuf::Message as Message_imported_for_functions;
use protobuf::ProtobufEnum as ProtobufEnum_imported_for_functions;
#[derive(Clone,PartialEq,Eq,Debug,Hash)]
pub enum ActionResult {
Success = 1,
NotSupported = 2,
Error = 3,
CantQueueThatOrder = 4,
Retry = 5,
Cooldown = 6,
QueueIsFull = 7,
RallyQueueIsFull = 8,
NotEnoughMinerals = 9,
NotEnoughVespene = 10,
NotEnoughTerrazine = 11,
NotEnoughCustom = 12,
NotEnoughFood = 13,
FoodUsageImpossible = 14,
NotEnoughLife = 15,
NotEnoughShields = 16,
NotEnoughEnergy = 17,
LifeSuppressed = 18,
ShieldsSuppressed = 19,
EnergySuppressed = 20,
NotEnoughCharges = 21,
CantAddMoreCharges = 22,
TooMuchMinerals = 23,
TooMuchVespene = 24,
TooMuchTerrazine = 25,
TooMuchCustom = 26,
TooMuchFood = 27,
TooMuchLife = 28,
TooMuchShields = 29,
TooMuchEnergy = 30,
MustTargetUnitWithLife = 31,
MustTargetUnitWithShields = 32,
MustTargetUnitWithEnergy = 33,
CantTrade = 34,
CantSpend = 35,
CantTargetThatUnit = 36,
CouldntAllocateUnit = 37,
UnitCantMove = 38,
TransportIsHoldingPosition = 39,
BuildTechRequirementsNotMet = 40,
CantFindPlacementLocation = 41,
CantBuildOnThat = 42,
CantBuildTooCloseToDropOff = 43,
CantBuildLocationInvalid = 44,
CantSeeBuildLocation = 45,
CantBuildTooCloseToCreepSource = 46,
CantBuildTooCloseToResources = 47,
CantBuildTooFarFromWater = 48,
CantBuildTooFarFromCreepSource = 49,
CantBuildTooFarFromBuildPowerSource = 50,
CantBuildOnDenseTerrain = 51,
CantTrainTooFarFromTrainPowerSource = 52,
CantLandLocationInvalid = 53,
CantSeeLandLocation = 54,
CantLandTooCloseToCreepSource = 55,
CantLandTooCloseToResources = 56,
CantLandTooFarFromWater = 57,
CantLandTooFarFromCreepSource = 58,
CantLandTooFarFromBuildPowerSource = 59,
CantLandTooFarFromTrainPowerSource = 60,
CantLandOnDenseTerrain = 61,
AddOnTooFarFromBuilding = 62,
MustBuildRefineryFirst = 63,
BuildingIsUnderConstruction = 64,
CantFindDropOff = 65,
CantLoadOtherPlayersUnits = 66,
NotEnoughRoomToLoadUnit = 67,
CantUnloadUnitsThere = 68,
CantWarpInUnitsThere = 69,
CantLoadImmobileUnits = 70,
CantRechargeImmobileUnits = 71,
CantRechargeUnderConstructionUnits = 72,
CantLoadThatUnit = 73,
NoCargoToUnload = 74,
LoadAllNoTargetsFound = 75,
NotWhileOccupied = 76,
CantAttackWithoutAmmo = 77,
CantHoldAnyMoreAmmo = 78,
TechRequirementsNotMet = 79,
MustLockdownUnitFirst = 80,
MustTargetUnit = 81,
MustTargetInventory = 82,
MustTargetVisibleUnit = 83,
MustTargetVisibleLocation = 84,
MustTargetWalkableLocation = 85,
MustTargetPawnableUnit = 86,
YouCantControlThatUnit = 87,
YouCantIssueCommandsToThatUnit = 88,
MustTargetResources = 89,
RequiresHealTarget = 90,
RequiresRepairTarget = 91,
NoItemsToDrop = 92,
CantHoldAnyMoreItems = 93,
CantHoldThat = 94,
TargetHasNoInventory = 95,
CantDropThisItem = 96,
CantMoveThisItem = 97,
CantPawnThisUnit = 98,
MustTargetCaster = 99,
CantTargetCaster = 100,
MustTargetOuter = 101,
CantTargetOuter = 102,
MustTargetYourOwnUnits = 103,
CantTargetYourOwnUnits = 104,
MustTargetFriendlyUnits = 105,
CantTargetFriendlyUnits = 106,
MustTargetNeutralUnits = 107,
CantTargetNeutralUnits = 108,
MustTargetEnemyUnits = 109,
CantTargetEnemyUnits = 110,
MustTargetAirUnits = 111,
CantTargetAirUnits = 112,
MustTargetGroundUnits = 113,
CantTargetGroundUnits = 114,
MustTargetStructures = 115,
CantTargetStructures = 116,
MustTargetLightUnits = 117,
CantTargetLightUnits = 118,
MustTargetArmoredUnits = 119,
CantTargetArmoredUnits = 120,
MustTargetBiologicalUnits = 121,
CantTargetBiologicalUnits = 122,
MustTargetHeroicUnits = 123,
CantTargetHeroicUnits = 124,
MustTargetRoboticUnits = 125,
CantTargetRoboticUnits = 126,
MustTargetMechanicalUnits = 127,
CantTargetMechanicalUnits = 128,
MustTargetPsionicUnits = 129,
CantTargetPsionicUnits = 130,
MustTargetMassiveUnits = 131,
CantTargetMassiveUnits = 132,
MustTargetMissile = 133,
CantTargetMissile = 134,
MustTargetWorkerUnits = 135,
CantTargetWorkerUnits = 136,
MustTargetEnergyCapableUnits = 137,
CantTargetEnergyCapableUnits = 138,
MustTargetShieldCapableUnits = 139,
CantTargetShieldCapableUnits = 140,
MustTargetFlyers = 141,
CantTargetFlyers = 142,
MustTargetBuriedUnits = 143,
CantTargetBuriedUnits = 144,
MustTargetCloakedUnits = 145,
CantTargetCloakedUnits = 146,
MustTargetUnitsInAStasisField = 147,
CantTargetUnitsInAStasisField = 148,
MustTargetUnderConstructionUnits = 149,
CantTargetUnderConstructionUnits = 150,
MustTargetDeadUnits = 151,
CantTargetDeadUnits = 152,
MustTargetRevivableUnits = 153,
CantTargetRevivableUnits = 154,
MustTargetHiddenUnits = 155,
CantTargetHiddenUnits = 156,
CantRechargeOtherPlayersUnits = 157,
MustTargetHallucinations = 158,
CantTargetHallucinations = 159,
MustTargetInvulnerableUnits = 160,
CantTargetInvulnerableUnits = 161,
MustTargetDetectedUnits = 162,
CantTargetDetectedUnits = 163,
CantTargetUnitWithEnergy = 164,
CantTargetUnitWithShields = 165,
MustTargetUncommandableUnits = 166,
CantTargetUncommandableUnits = 167,
MustTargetPreventDefeatUnits = 168,
CantTargetPreventDefeatUnits = 169,
MustTargetPreventRevealUnits = 170,
CantTargetPreventRevealUnits = 171,
MustTargetPassiveUnits = 172,
CantTargetPassiveUnits = 173,
MustTargetStunnedUnits = 174,
CantTargetStunnedUnits = 175,
MustTargetSummonedUnits = 176,
CantTargetSummonedUnits = 177,
MustTargetUser1 = 178,
CantTargetUser1 = 179,
MustTargetUnstoppableUnits = 180,
CantTargetUnstoppableUnits = 181,
MustTargetResistantUnits = 182,
CantTargetResistantUnits = 183,
MustTargetDazedUnits = 184,
CantTargetDazedUnits = 185,
CantLockdown = 186,
CantMindControl = 187,
MustTargetDestructibles = 188,
CantTargetDestructibles = 189,
MustTargetItems = 190,
CantTargetItems = 191,
NoCalldownAvailable = 192,
WaypointListFull = 193,
MustTargetRace = 194,
CantTargetRace = 195,
MustTargetSimilarUnits = 196,
CantTargetSimilarUnits = 197,
CantFindEnoughTargets = 198,
AlreadySpawningLarva = 199,
CantTargetExhaustedResources = 200,
CantUseMinimap = 201,
CantUseInfoPanel = 202,
OrderQueueIsFull = 203,
CantHarvestThatResource = 204,
HarvestersNotRequired = 205,
AlreadyTargeted = 206,
CantAttackWeaponsDisabled = 207,
CouldntReachTarget = 208,
TargetIsOutOfRange = 209,
TargetIsTooClose = 210,
TargetIsOutOfArc = 211,
CantFindTeleportLocation = 212,
InvalidItemClass = 213,
CantFindCancelOrder = 214,
}
impl ::protobuf::ProtobufEnum for ActionResult {
fn value(&self) -> i32 {
*self as i32
}
fn from_i32(value: i32) -> ::std::option::Option<ActionResult> {
match value {
1 => ::std::option::Option::Some(ActionResult::Success),
2 => ::std::option::Option::Some(ActionResult::NotSupported),
3 => ::std::option::Option::Some(ActionResult::Error),
4 => ::std::option::Option::Some(ActionResult::CantQueueThatOrder),
5 => ::std::option::Option::Some(ActionResult::Retry),
6 => ::std::option::Option::Some(ActionResult::Cooldown),
7 => ::std::option::Option::Some(ActionResult::QueueIsFull),
8 => ::std::option::Option::Some(ActionResult::RallyQueueIsFull),
9 => ::std::option::Option::Some(ActionResult::NotEnoughMinerals),
10 => ::std::option::Option::Some(ActionResult::NotEnoughVespene),
11 => ::std::option::Option::Some(ActionResult::NotEnoughTerrazine),
12 => ::std::option::Option::Some(ActionResult::NotEnoughCustom),
13 => ::std::option::Option::Some(ActionResult::NotEnoughFood),
14 => ::std::option::Option::Some(ActionResult::FoodUsageImpossible),
15 => ::std::option::Option::Some(ActionResult::NotEnoughLife),
16 => ::std::option::Option::Some(ActionResult::NotEnoughShields),
17 => ::std::option::Option::Some(ActionResult::NotEnoughEnergy),
18 => ::std::option::Option::Some(ActionResult::LifeSuppressed),
19 => ::std::option::Option::Some(ActionResult::ShieldsSuppressed),
20 => ::std::option::Option::Some(ActionResult::EnergySuppressed),
21 => ::std::option::Option::Some(ActionResult::NotEnoughCharges),
22 => ::std::option::Option::Some(ActionResult::CantAddMoreCharges),
23 => ::std::option::Option::Some(ActionResult::TooMuchMinerals),
24 => ::std::option::Option::Some(ActionResult::TooMuchVespene),
25 => ::std::option::Option::Some(ActionResult::TooMuchTerrazine),
26 => ::std::option::Option::Some(ActionResult::TooMuchCustom),
27 => ::std::option::Option::Some(ActionResult::TooMuchFood),
28 => ::std::option::Option::Some(ActionResult::TooMuchLife),
29 => ::std::option::Option::Some(ActionResult::TooMuchShields),
30 => ::std::option::Option::Some(ActionResult::TooMuchEnergy),
31 => ::std::option::Option::Some(ActionResult::MustTargetUnitWithLife),
32 => ::std::option::Option::Some(ActionResult::MustTargetUnitWithShields),
33 => ::std::option::Option::Some(ActionResult::MustTargetUnitWithEnergy),
34 => ::std::option::Option::Some(ActionResult::CantTrade),
35 => ::std::option::Option::Some(ActionResult::CantSpend),
36 => ::std::option::Option::Some(ActionResult::CantTargetThatUnit),
37 => ::std::option::Option::Some(ActionResult::CouldntAllocateUnit),
38 => ::std::option::Option::Some(ActionResult::UnitCantMove),
39 => ::std::option::Option::Some(ActionResult::TransportIsHoldingPosition),
40 => ::std::option::Option::Some(ActionResult::BuildTechRequirementsNotMet),
41 => ::std::option::Option::Some(ActionResult::CantFindPlacementLocation),
42 => ::std::option::Option::Some(ActionResult::CantBuildOnThat),
43 => ::std::option::Option::Some(ActionResult::CantBuildTooCloseToDropOff),
44 => ::std::option::Option::Some(ActionResult::CantBuildLocationInvalid),
45 => ::std::option::Option::Some(ActionResult::CantSeeBuildLocation),
46 => ::std::option::Option::Some(ActionResult::CantBuildTooCloseToCreepSource),
47 => ::std::option::Option::Some(ActionResult::CantBuildTooCloseToResources),
48 => ::std::option::Option::Some(ActionResult::CantBuildTooFarFromWater),
49 => ::std::option::Option::Some(ActionResult::CantBuildTooFarFromCreepSource),
50 => ::std::option::Option::Some(ActionResult::CantBuildTooFarFromBuildPowerSource),
51 => ::std::option::Option::Some(ActionResult::CantBuildOnDenseTerrain),
52 => ::std::option::Option::Some(ActionResult::CantTrainTooFarFromTrainPowerSource),
53 => ::std::option::Option::Some(ActionResult::CantLandLocationInvalid),
54 => ::std::option::Option::Some(ActionResult::CantSeeLandLocation),
55 => ::std::option::Option::Some(ActionResult::CantLandTooCloseToCreepSource),
56 => ::std::option::Option::Some(ActionResult::CantLandTooCloseToResources),
57 => ::std::option::Option::Some(ActionResult::CantLandTooFarFromWater),
58 => ::std::option::Option::Some(ActionResult::CantLandTooFarFromCreepSource),
59 => ::std::option::Option::Some(ActionResult::CantLandTooFarFromBuildPowerSource),
60 => ::std::option::Option::Some(ActionResult::CantLandTooFarFromTrainPowerSource),
61 => ::std::option::Option::Some(ActionResult::CantLandOnDenseTerrain),
62 => ::std::option::Option::Some(ActionResult::AddOnTooFarFromBuilding),
63 => ::std::option::Option::Some(ActionResult::MustBuildRefineryFirst),
64 => ::std::option::Option::Some(ActionResult::BuildingIsUnderConstruction),
65 => ::std::option::Option::Some(ActionResult::CantFindDropOff),
66 => ::std::option::Option::Some(ActionResult::CantLoadOtherPlayersUnits),
67 => ::std::option::Option::Some(ActionResult::NotEnoughRoomToLoadUnit),
68 => ::std::option::Option::Some(ActionResult::CantUnloadUnitsThere),
69 => ::std::option::Option::Some(ActionResult::CantWarpInUnitsThere),
70 => ::std::option::Option::Some(ActionResult::CantLoadImmobileUnits),
71 => ::std::option::Option::Some(ActionResult::CantRechargeImmobileUnits),
72 => ::std::option::Option::Some(ActionResult::CantRechargeUnderConstructionUnits),
73 => ::std::option::Option::Some(ActionResult::CantLoadThatUnit),
74 => ::std::option::Option::Some(ActionResult::NoCargoToUnload),
75 => ::std::option::Option::Some(ActionResult::LoadAllNoTargetsFound),
76 => ::std::option::Option::Some(ActionResult::NotWhileOccupied),
77 => ::std::option::Option::Some(ActionResult::CantAttackWithoutAmmo),
78 => ::std::option::Option::Some(ActionResult::CantHoldAnyMoreAmmo),
79 => ::std::option::Option::Some(ActionResult::TechRequirementsNotMet),
80 => ::std::option::Option::Some(ActionResult::MustLockdownUnitFirst),
81 => ::std::option::Option::Some(ActionResult::MustTargetUnit),
82 => ::std::option::Option::Some(ActionResult::MustTargetInventory),
83 => ::std::option::Option::Some(ActionResult::MustTargetVisibleUnit),
84 => ::std::option::Option::Some(ActionResult::MustTargetVisibleLocation),
85 => ::std::option::Option::Some(ActionResult::MustTargetWalkableLocation),
86 => ::std::option::Option::Some(ActionResult::MustTargetPawnableUnit),
87 => ::std::option::Option::Some(ActionResult::YouCantControlThatUnit),
88 => ::std::option::Option::Some(ActionResult::YouCantIssueCommandsToThatUnit),
89 => ::std::option::Option::Some(ActionResult::MustTargetResources),
90 => ::std::option::Option::Some(ActionResult::RequiresHealTarget),
91 => ::std::option::Option::Some(ActionResult::RequiresRepairTarget),
92 => ::std::option::Option::Some(ActionResult::NoItemsToDrop),
93 => ::std::option::Option::Some(ActionResult::CantHoldAnyMoreItems),
94 => ::std::option::Option::Some(ActionResult::CantHoldThat),
95 => ::std::option::Option::Some(ActionResult::TargetHasNoInventory),
96 => ::std::option::Option::Some(ActionResult::CantDropThisItem),
97 => ::std::option::Option::Some(ActionResult::CantMoveThisItem),
98 => ::std::option::Option::Some(ActionResult::CantPawnThisUnit),
99 => ::std::option::Option::Some(ActionResult::MustTargetCaster),
100 => ::std::option::Option::Some(ActionResult::CantTargetCaster),
101 => ::std::option::Option::Some(ActionResult::MustTargetOuter),
102 => ::std::option::Option::Some(ActionResult::CantTargetOuter),
103 => ::std::option::Option::Some(ActionResult::MustTargetYourOwnUnits),
104 => ::std::option::Option::Some(ActionResult::CantTargetYourOwnUnits),
105 => ::std::option::Option::Some(ActionResult::MustTargetFriendlyUnits),
106 => ::std::option::Option::Some(ActionResult::CantTargetFriendlyUnits),
107 => ::std::option::Option::Some(ActionResult::MustTargetNeutralUnits),
108 => ::std::option::Option::Some(ActionResult::CantTargetNeutralUnits),
109 => ::std::option::Option::Some(ActionResult::MustTargetEnemyUnits),
110 => ::std::option::Option::Some(ActionResult::CantTargetEnemyUnits),
111 => ::std::option::Option::Some(ActionResult::MustTargetAirUnits),
112 => ::std::option::Option::Some(ActionResult::CantTargetAirUnits),
113 => ::std::option::Option::Some(ActionResult::MustTargetGroundUnits),
114 => ::std::option::Option::Some(ActionResult::CantTargetGroundUnits),
115 => ::std::option::Option::Some(ActionResult::MustTargetStructures),
116 => ::std::option::Option::Some(ActionResult::CantTargetStructures),
117 => ::std::option::Option::Some(ActionResult::MustTargetLightUnits),
118 => ::std::option::Option::Some(ActionResult::CantTargetLightUnits),
119 => ::std::option::Option::Some(ActionResult::MustTargetArmoredUnits),
120 => ::std::option::Option::Some(ActionResult::CantTargetArmoredUnits),
121 => ::std::option::Option::Some(ActionResult::MustTargetBiologicalUnits),
122 => ::std::option::Option::Some(ActionResult::CantTargetBiologicalUnits),
123 => ::std::option::Option::Some(ActionResult::MustTargetHeroicUnits),
124 => ::std::option::Option::Some(ActionResult::CantTargetHeroicUnits),
125 => ::std::option::Option::Some(ActionResult::MustTargetRoboticUnits),
126 => ::std::option::Option::Some(ActionResult::CantTargetRoboticUnits),
127 => ::std::option::Option::Some(ActionResult::MustTargetMechanicalUnits),
128 => ::std::option::Option::Some(ActionResult::CantTargetMechanicalUnits),
129 => ::std::option::Option::Some(ActionResult::MustTargetPsionicUnits),
130 => ::std::option::Option::Some(ActionResult::CantTargetPsionicUnits),
131 => ::std::option::Option::Some(ActionResult::MustTargetMassiveUnits),
132 => ::std::option::Option::Some(ActionResult::CantTargetMassiveUnits),
133 => ::std::option::Option::Some(ActionResult::MustTargetMissile),
134 => ::std::option::Option::Some(ActionResult::CantTargetMissile),
135 => ::std::option::Option::Some(ActionResult::MustTargetWorkerUnits),
136 => ::std::option::Option::Some(ActionResult::CantTargetWorkerUnits),
137 => ::std::option::Option::Some(ActionResult::MustTargetEnergyCapableUnits),
138 => ::std::option::Option::Some(ActionResult::CantTargetEnergyCapableUnits),
139 => ::std::option::Option::Some(ActionResult::MustTargetShieldCapableUnits),
140 => ::std::option::Option::Some(ActionResult::CantTargetShieldCapableUnits),
141 => ::std::option::Option::Some(ActionResult::MustTargetFlyers),
142 => ::std::option::Option::Some(ActionResult::CantTargetFlyers),
143 => ::std::option::Option::Some(ActionResult::MustTargetBuriedUnits),
144 => ::std::option::Option::Some(ActionResult::CantTargetBuriedUnits),
145 => ::std::option::Option::Some(ActionResult::MustTargetCloakedUnits),
146 => ::std::option::Option::Some(ActionResult::CantTargetCloakedUnits),
147 => ::std::option::Option::Some(ActionResult::MustTargetUnitsInAStasisField),
148 => ::std::option::Option::Some(ActionResult::CantTargetUnitsInAStasisField),
149 => ::std::option::Option::Some(ActionResult::MustTargetUnderConstructionUnits),
150 => ::std::option::Option::Some(ActionResult::CantTargetUnderConstructionUnits),
151 => ::std::option::Option::Some(ActionResult::MustTargetDeadUnits),
152 => ::std::option::Option::Some(ActionResult::CantTargetDeadUnits),
153 => ::std::option::Option::Some(ActionResult::MustTargetRevivableUnits),
154 => ::std::option::Option::Some(ActionResult::CantTargetRevivableUnits),
155 => ::std::option::Option::Some(ActionResult::MustTargetHiddenUnits),
156 => ::std::option::Option::Some(ActionResult::CantTargetHiddenUnits),
157 => ::std::option::Option::Some(ActionResult::CantRechargeOtherPlayersUnits),
158 => ::std::option::Option::Some(ActionResult::MustTargetHallucinations),
159 => ::std::option::Option::Some(ActionResult::CantTargetHallucinations),
160 => ::std::option::Option::Some(ActionResult::MustTargetInvulnerableUnits),
161 => ::std::option::Option::Some(ActionResult::CantTargetInvulnerableUnits),
162 => ::std::option::Option::Some(ActionResult::MustTargetDetectedUnits),
163 => ::std::option::Option::Some(ActionResult::CantTargetDetectedUnits),
164 => ::std::option::Option::Some(ActionResult::CantTargetUnitWithEnergy),
165 => ::std::option::Option::Some(ActionResult::CantTargetUnitWithShields),
166 => ::std::option::Option::Some(ActionResult::MustTargetUncommandableUnits),
167 => ::std::option::Option::Some(ActionResult::CantTargetUncommandableUnits),
168 => ::std::option::Option::Some(ActionResult::MustTargetPreventDefeatUnits),
169 => ::std::option::Option::Some(ActionResult::CantTargetPreventDefeatUnits),
170 => ::std::option::Option::Some(ActionResult::MustTargetPreventRevealUnits),
171 => ::std::option::Option::Some(ActionResult::CantTargetPreventRevealUnits),
172 => ::std::option::Option::Some(ActionResult::MustTargetPassiveUnits),
173 => ::std::option::Option::Some(ActionResult::CantTargetPassiveUnits),
174 => ::std::option::Option::Some(ActionResult::MustTargetStunnedUnits),
175 => ::std::option::Option::Some(ActionResult::CantTargetStunnedUnits),
176 => ::std::option::Option::Some(ActionResult::MustTargetSummonedUnits),
177 => ::std::option::Option::Some(ActionResult::CantTargetSummonedUnits),
178 => ::std::option::Option::Some(ActionResult::MustTargetUser1),
179 => ::std::option::Option::Some(ActionResult::CantTargetUser1),
180 => ::std::option::Option::Some(ActionResult::MustTargetUnstoppableUnits),
181 => ::std::option::Option::Some(ActionResult::CantTargetUnstoppableUnits),
182 => ::std::option::Option::Some(ActionResult::MustTargetResistantUnits),
183 => ::std::option::Option::Some(ActionResult::CantTargetResistantUnits),
184 => ::std::option::Option::Some(ActionResult::MustTargetDazedUnits),
185 => ::std::option::Option::Some(ActionResult::CantTargetDazedUnits),
186 => ::std::option::Option::Some(ActionResult::CantLockdown),
187 => ::std::option::Option::Some(ActionResult::CantMindControl),
188 => ::std::option::Option::Some(ActionResult::MustTargetDestructibles),
189 => ::std::option::Option::Some(ActionResult::CantTargetDestructibles),
190 => ::std::option::Option::Some(ActionResult::MustTargetItems),
191 => ::std::option::Option::Some(ActionResult::CantTargetItems),
192 => ::std::option::Option::Some(ActionResult::NoCalldownAvailable),
193 => ::std::option::Option::Some(ActionResult::WaypointListFull),
194 => ::std::option::Option::Some(ActionResult::MustTargetRace),
195 => ::std::option::Option::Some(ActionResult::CantTargetRace),
196 => ::std::option::Option::Some(ActionResult::MustTargetSimilarUnits),
197 => ::std::option::Option::Some(ActionResult::CantTargetSimilarUnits),
198 => ::std::option::Option::Some(ActionResult::CantFindEnoughTargets),
199 => ::std::option::Option::Some(ActionResult::AlreadySpawningLarva),
200 => ::std::option::Option::Some(ActionResult::CantTargetExhaustedResources),
201 => ::std::option::Option::Some(ActionResult::CantUseMinimap),
202 => ::std::option::Option::Some(ActionResult::CantUseInfoPanel),
203 => ::std::option::Option::Some(ActionResult::OrderQueueIsFull),
204 => ::std::option::Option::Some(ActionResult::CantHarvestThatResource),
205 => ::std::option::Option::Some(ActionResult::HarvestersNotRequired),
206 => ::std::option::Option::Some(ActionResult::AlreadyTargeted),
207 => ::std::option::Option::Some(ActionResult::CantAttackWeaponsDisabled),
208 => ::std::option::Option::Some(ActionResult::CouldntReachTarget),
209 => ::std::option::Option::Some(ActionResult::TargetIsOutOfRange),
210 => ::std::option::Option::Some(ActionResult::TargetIsTooClose),
211 => ::std::option::Option::Some(ActionResult::TargetIsOutOfArc),
212 => ::std::option::Option::Some(ActionResult::CantFindTeleportLocation),
213 => ::std::option::Option::Some(ActionResult::InvalidItemClass),
214 => ::std::option::Option::Some(ActionResult::CantFindCancelOrder),
_ => ::std::option::Option::None
}
}
fn values() -> &'static [Self] {
static values: &'static [ActionResult] = &[
ActionResult::Success,
ActionResult::NotSupported,
ActionResult::Error,
ActionResult::CantQueueThatOrder,
ActionResult::Retry,
ActionResult::Cooldown,
ActionResult::QueueIsFull,
ActionResult::RallyQueueIsFull,
ActionResult::NotEnoughMinerals,
ActionResult::NotEnoughVespene,
ActionResult::NotEnoughTerrazine,
ActionResult::NotEnoughCustom,
ActionResult::NotEnoughFood,
ActionResult::FoodUsageImpossible,
ActionResult::NotEnoughLife,
ActionResult::NotEnoughShields,
ActionResult::NotEnoughEnergy,
ActionResult::LifeSuppressed,
ActionResult::ShieldsSuppressed,
ActionResult::EnergySuppressed,
ActionResult::NotEnoughCharges,
ActionResult::CantAddMoreCharges,
ActionResult::TooMuchMinerals,
ActionResult::TooMuchVespene,
ActionResult::TooMuchTerrazine,
ActionResult::TooMuchCustom,
ActionResult::TooMuchFood,
ActionResult::TooMuchLife,
ActionResult::TooMuchShields,
ActionResult::TooMuchEnergy,
ActionResult::MustTargetUnitWithLife,
ActionResult::MustTargetUnitWithShields,
ActionResult::MustTargetUnitWithEnergy,
ActionResult::CantTrade,
ActionResult::CantSpend,
ActionResult::CantTargetThatUnit,
ActionResult::CouldntAllocateUnit,
ActionResult::UnitCantMove,
ActionResult::TransportIsHoldingPosition,
ActionResult::BuildTechRequirementsNotMet,
ActionResult::CantFindPlacementLocation,
ActionResult::CantBuildOnThat,
ActionResult::CantBuildTooCloseToDropOff,
ActionResult::CantBuildLocationInvalid,
ActionResult::CantSeeBuildLocation,
ActionResult::CantBuildTooCloseToCreepSource,
ActionResult::CantBuildTooCloseToResources,
ActionResult::CantBuildTooFarFromWater,
ActionResult::CantBuildTooFarFromCreepSource,
ActionResult::CantBuildTooFarFromBuildPowerSource,
ActionResult::CantBuildOnDenseTerrain,
ActionResult::CantTrainTooFarFromTrainPowerSource,
ActionResult::CantLandLocationInvalid,
ActionResult::CantSeeLandLocation,
ActionResult::CantLandTooCloseToCreepSource,
ActionResult::CantLandTooCloseToResources,
ActionResult::CantLandTooFarFromWater,
ActionResult::CantLandTooFarFromCreepSource,
ActionResult::CantLandTooFarFromBuildPowerSource,
ActionResult::CantLandTooFarFromTrainPowerSource,
ActionResult::CantLandOnDenseTerrain,
ActionResult::AddOnTooFarFromBuilding,
ActionResult::MustBuildRefineryFirst,
ActionResult::BuildingIsUnderConstruction,
ActionResult::CantFindDropOff,
ActionResult::CantLoadOtherPlayersUnits,
ActionResult::NotEnoughRoomToLoadUnit,
ActionResult::CantUnloadUnitsThere,
ActionResult::CantWarpInUnitsThere,
ActionResult::CantLoadImmobileUnits,
ActionResult::CantRechargeImmobileUnits,
ActionResult::CantRechargeUnderConstructionUnits,
ActionResult::CantLoadThatUnit,
ActionResult::NoCargoToUnload,
ActionResult::LoadAllNoTargetsFound,
ActionResult::NotWhileOccupied,
ActionResult::CantAttackWithoutAmmo,
ActionResult::CantHoldAnyMoreAmmo,
ActionResult::TechRequirementsNotMet,
ActionResult::MustLockdownUnitFirst,
ActionResult::MustTargetUnit,
ActionResult::MustTargetInventory,
ActionResult::MustTargetVisibleUnit,
ActionResult::MustTargetVisibleLocation,
ActionResult::MustTargetWalkableLocation,
ActionResult::MustTargetPawnableUnit,
ActionResult::YouCantControlThatUnit,
ActionResult::YouCantIssueCommandsToThatUnit,
ActionResult::MustTargetResources,
ActionResult::RequiresHealTarget,
ActionResult::RequiresRepairTarget,
ActionResult::NoItemsToDrop,
ActionResult::CantHoldAnyMoreItems,
ActionResult::CantHoldThat,
ActionResult::TargetHasNoInventory,
ActionResult::CantDropThisItem,
ActionResult::CantMoveThisItem,
ActionResult::CantPawnThisUnit,
ActionResult::MustTargetCaster,
ActionResult::CantTargetCaster,
ActionResult::MustTargetOuter,
ActionResult::CantTargetOuter,
ActionResult::MustTargetYourOwnUnits,
ActionResult::CantTargetYourOwnUnits,
ActionResult::MustTargetFriendlyUnits,
ActionResult::CantTargetFriendlyUnits,
ActionResult::MustTargetNeutralUnits,
ActionResult::CantTargetNeutralUnits,
ActionResult::MustTargetEnemyUnits,
ActionResult::CantTargetEnemyUnits,
ActionResult::MustTargetAirUnits,
ActionResult::CantTargetAirUnits,
ActionResult::MustTargetGroundUnits,
ActionResult::CantTargetGroundUnits,
ActionResult::MustTargetStructures,
ActionResult::CantTargetStructures,
ActionResult::MustTargetLightUnits,
ActionResult::CantTargetLightUnits,
ActionResult::MustTargetArmoredUnits,
ActionResult::CantTargetArmoredUnits,
ActionResult::MustTargetBiologicalUnits,
ActionResult::CantTargetBiologicalUnits,
ActionResult::MustTargetHeroicUnits,
ActionResult::CantTargetHeroicUnits,
ActionResult::MustTargetRoboticUnits,
ActionResult::CantTargetRoboticUnits,
ActionResult::MustTargetMechanicalUnits,
ActionResult::CantTargetMechanicalUnits,
ActionResult::MustTargetPsionicUnits,
ActionResult::CantTargetPsionicUnits,
ActionResult::MustTargetMassiveUnits,
ActionResult::CantTargetMassiveUnits,
ActionResult::MustTargetMissile,
ActionResult::CantTargetMissile,
ActionResult::MustTargetWorkerUnits,
ActionResult::CantTargetWorkerUnits,
ActionResult::MustTargetEnergyCapableUnits,
ActionResult::CantTargetEnergyCapableUnits,
ActionResult::MustTargetShieldCapableUnits,
ActionResult::CantTargetShieldCapableUnits,
ActionResult::MustTargetFlyers,
ActionResult::CantTargetFlyers,
ActionResult::MustTargetBuriedUnits,
ActionResult::CantTargetBuriedUnits,
ActionResult::MustTargetCloakedUnits,
ActionResult::CantTargetCloakedUnits,
ActionResult::MustTargetUnitsInAStasisField,
ActionResult::CantTargetUnitsInAStasisField,
ActionResult::MustTargetUnderConstructionUnits,
ActionResult::CantTargetUnderConstructionUnits,
ActionResult::MustTargetDeadUnits,
ActionResult::CantTargetDeadUnits,
ActionResult::MustTargetRevivableUnits,
ActionResult::CantTargetRevivableUnits,
ActionResult::MustTargetHiddenUnits,
ActionResult::CantTargetHiddenUnits,
ActionResult::CantRechargeOtherPlayersUnits,
ActionResult::MustTargetHallucinations,
ActionResult::CantTargetHallucinations,
ActionResult::MustTargetInvulnerableUnits,
ActionResult::CantTargetInvulnerableUnits,
ActionResult::MustTargetDetectedUnits,
ActionResult::CantTargetDetectedUnits,
ActionResult::CantTargetUnitWithEnergy,
ActionResult::CantTargetUnitWithShields,
ActionResult::MustTargetUncommandableUnits,
ActionResult::CantTargetUncommandableUnits,
ActionResult::MustTargetPreventDefeatUnits,
ActionResult::CantTargetPreventDefeatUnits,
ActionResult::MustTargetPreventRevealUnits,
ActionResult::CantTargetPreventRevealUnits,
ActionResult::MustTargetPassiveUnits,
ActionResult::CantTargetPassiveUnits,
ActionResult::MustTargetStunnedUnits,
ActionResult::CantTargetStunnedUnits,
ActionResult::MustTargetSummonedUnits,
ActionResult::CantTargetSummonedUnits,
ActionResult::MustTargetUser1,
ActionResult::CantTargetUser1,
ActionResult::MustTargetUnstoppableUnits,
ActionResult::CantTargetUnstoppableUnits,
ActionResult::MustTargetResistantUnits,
ActionResult::CantTargetResistantUnits,
ActionResult::MustTargetDazedUnits,
ActionResult::CantTargetDazedUnits,
ActionResult::CantLockdown,
ActionResult::CantMindControl,
ActionResult::MustTargetDestructibles,
ActionResult::CantTargetDestructibles,
ActionResult::MustTargetItems,
ActionResult::CantTargetItems,
ActionResult::NoCalldownAvailable,
ActionResult::WaypointListFull,
ActionResult::MustTargetRace,
ActionResult::CantTargetRace,
ActionResult::MustTargetSimilarUnits,
ActionResult::CantTargetSimilarUnits,
ActionResult::CantFindEnoughTargets,
ActionResult::AlreadySpawningLarva,
ActionResult::CantTargetExhaustedResources,
ActionResult::CantUseMinimap,
ActionResult::CantUseInfoPanel,
ActionResult::OrderQueueIsFull,
ActionResult::CantHarvestThatResource,
ActionResult::HarvestersNotRequired,
ActionResult::AlreadyTargeted,
ActionResult::CantAttackWeaponsDisabled,
ActionResult::CouldntReachTarget,
ActionResult::TargetIsOutOfRange,
ActionResult::TargetIsTooClose,
ActionResult::TargetIsOutOfArc,
ActionResult::CantFindTeleportLocation,
ActionResult::InvalidItemClass,
ActionResult::CantFindCancelOrder,
];
values
}
fn enum_descriptor_static() -> &'static ::protobuf::reflect::EnumDescriptor {
static mut descriptor: ::protobuf::lazy::Lazy<::protobuf::reflect::EnumDescriptor> = ::protobuf::lazy::Lazy {
lock: ::protobuf::lazy::ONCE_INIT,
ptr: 0 as *const ::protobuf::reflect::EnumDescriptor,
};
unsafe {
descriptor.get(|| {
::protobuf::reflect::EnumDescriptor::new("ActionResult", file_descriptor_proto())
})
}
}
}
impl ::std::marker::Copy for ActionResult {
}
impl ::std::default::Default for ActionResult {
fn default() -> Self {
ActionResult::Success
}
}
impl ::protobuf::reflect::ProtobufValue for ActionResult {
fn as_ref(&self) -> ::protobuf::reflect::ProtobufValueRef {
::protobuf::reflect::ProtobufValueRef::Enum(self.descriptor())
}
}
static file_descriptor_proto_data: &'static [u8] = b"\
\n\x1cs2clientprotocol/error.proto\x12\x0eSC2APIProtocol*\xa8-\n\x0cActi\
onResult\x12\x0b\n\x07Success\x10\x01\x12\x10\n\x0cNotSupported\x10\x02\
\x12\t\n\x05Error\x10\x03\x12\x16\n\x12CantQueueThatOrder\x10\x04\x12\t\
\n\x05Retry\x10\x05\x12\x0c\n\x08Cooldown\x10\x06\x12\x0f\n\x0bQueueIsFu\
ll\x10\x07\x12\x14\n\x10RallyQueueIsFull\x10\x08\x12\x15\n\x11NotEnoughM\
inerals\x10\t\x12\x14\n\x10NotEnoughVespene\x10\n\x12\x16\n\x12NotEnough\
Terrazine\x10\x0b\x12\x13\n\x0fNotEnoughCustom\x10\x0c\x12\x11\n\rNotEno\
ughFood\x10\r\x12\x17\n\x13FoodUsageImpossible\x10\x0e\x12\x11\n\rNotEno\
ughLife\x10\x0f\x12\x14\n\x10NotEnoughShields\x10\x10\x12\x13\n\x0fNotEn\
oughEnergy\x10\x11\x12\x12\n\x0eLifeSuppressed\x10\x12\x12\x15\n\x11Shie\
ldsSuppressed\x10\x13\x12\x14\n\x10EnergySuppressed\x10\x14\x12\x14\n\
\x10NotEnoughCharges\x10\x15\x12\x16\n\x12CantAddMoreCharges\x10\x16\x12\
\x13\n\x0fTooMuchMinerals\x10\x17\x12\x12\n\x0eTooMuchVespene\x10\x18\
\x12\x14\n\x10TooMuchTerrazine\x10\x19\x12\x11\n\rTooMuchCustom\x10\x1a\
\x12\x0f\n\x0bTooMuchFood\x10\x1b\x12\x0f\n\x0bTooMuchLife\x10\x1c\x12\
\x12\n\x0eTooMuchShields\x10\x1d\x12\x11\n\rTooMuchEnergy\x10\x1e\x12\
\x1a\n\x16MustTargetUnitWithLife\x10\x1f\x12\x1d\n\x19MustTargetUnitWith\
Shields\x10\x20\x12\x1c\n\x18MustTargetUnitWithEnergy\x10!\x12\r\n\tCant\
Trade\x10\"\x12\r\n\tCantSpend\x10#\x12\x16\n\x12CantTargetThatUnit\x10$\
\x12\x17\n\x13CouldntAllocateUnit\x10%\x12\x10\n\x0cUnitCantMove\x10&\
\x12\x1e\n\x1aTransportIsHoldingPosition\x10'\x12\x1f\n\x1bBuildTechRequ\
irementsNotMet\x10(\x12\x1d\n\x19CantFindPlacementLocation\x10)\x12\x13\
\n\x0fCantBuildOnThat\x10*\x12\x1e\n\x1aCantBuildTooCloseToDropOff\x10+\
\x12\x1c\n\x18CantBuildLocationInvalid\x10,\x12\x18\n\x14CantSeeBuildLoc\
ation\x10-\x12\"\n\x1eCantBuildTooCloseToCreepSource\x10.\x12\x20\n\x1cC\
antBuildTooCloseToResources\x10/\x12\x1c\n\x18CantBuildTooFarFromWater\
\x100\x12\"\n\x1eCantBuildTooFarFromCreepSource\x101\x12'\n#CantBuildToo\
FarFromBuildPowerSource\x102\x12\x1b\n\x17CantBuildOnDenseTerrain\x103\
\x12'\n#CantTrainTooFarFromTrainPowerSource\x104\x12\x1b\n\x17CantLandLo\
cationInvalid\x105\x12\x17\n\x13CantSeeLandLocation\x106\x12!\n\x1dCantL\
andTooCloseToCreepSource\x107\x12\x1f\n\x1bCantLandTooCloseToResources\
\x108\x12\x1b\n\x17CantLandTooFarFromWater\x109\x12!\n\x1dCantLandTooFar\
FromCreepSource\x10:\x12&\n\"CantLandTooFarFromBuildPowerSource\x10;\x12\
&\n\"CantLandTooFarFromTrainPowerSource\x10<\x12\x1a\n\x16CantLandOnDens\
eTerrain\x10=\x12\x1b\n\x17AddOnTooFarFromBuilding\x10>\x12\x1a\n\x16Mus\
tBuildRefineryFirst\x10?\x12\x1f\n\x1bBuildingIsUnderConstruction\x10@\
\x12\x13\n\x0fCantFindDropOff\x10A\x12\x1d\n\x19CantLoadOtherPlayersUnit\
s\x10B\x12\x1b\n\x17NotEnoughRoomToLoadUnit\x10C\x12\x18\n\x14CantUnload\
UnitsThere\x10D\x12\x18\n\x14CantWarpInUnitsThere\x10E\x12\x19\n\x15Cant\
LoadImmobileUnits\x10F\x12\x1d\n\x19CantRechargeImmobileUnits\x10G\x12&\
\n\"CantRechargeUnderConstructionUnits\x10H\x12\x14\n\x10CantLoadThatUni\
t\x10I\x12\x13\n\x0fNoCargoToUnload\x10J\x12\x19\n\x15LoadAllNoTargetsFo\
und\x10K\x12\x14\n\x10NotWhileOccupied\x10L\x12\x19\n\x15CantAttackWitho\
utAmmo\x10M\x12\x17\n\x13CantHoldAnyMoreAmmo\x10N\x12\x1a\n\x16TechRequi\
rementsNotMet\x10O\x12\x19\n\x15MustLockdownUnitFirst\x10P\x12\x12\n\x0e\
MustTargetUnit\x10Q\x12\x17\n\x13MustTargetInventory\x10R\x12\x19\n\x15M\
ustTargetVisibleUnit\x10S\x12\x1d\n\x19MustTargetVisibleLocation\x10T\
\x12\x1e\n\x1aMustTargetWalkableLocation\x10U\x12\x1a\n\x16MustTargetPaw\
nableUnit\x10V\x12\x1a\n\x16YouCantControlThatUnit\x10W\x12\"\n\x1eYouCa\
ntIssueCommandsToThatUnit\x10X\x12\x17\n\x13MustTargetResources\x10Y\x12\
\x16\n\x12RequiresHealTarget\x10Z\x12\x18\n\x14RequiresRepairTarget\x10[\
\x12\x11\n\rNoItemsToDrop\x10\\\x12\x18\n\x14CantHoldAnyMoreItems\x10]\
\x12\x10\n\x0cCantHoldThat\x10^\x12\x18\n\x14TargetHasNoInventory\x10_\
\x12\x14\n\x10CantDropThisItem\x10`\x12\x14\n\x10CantMoveThisItem\x10a\
\x12\x14\n\x10CantPawnThisUnit\x10b\x12\x14\n\x10MustTargetCaster\x10c\
\x12\x14\n\x10CantTargetCaster\x10d\x12\x13\n\x0fMustTargetOuter\x10e\
\x12\x13\n\x0fCantTargetOuter\x10f\x12\x1a\n\x16MustTargetYourOwnUnits\
\x10g\x12\x1a\n\x16CantTargetYourOwnUnits\x10h\x12\x1b\n\x17MustTargetFr\
iendlyUnits\x10i\x12\x1b\n\x17CantTargetFriendlyUnits\x10j\x12\x1a\n\x16\
MustTargetNeutralUnits\x10k\x12\x1a\n\x16CantTargetNeutralUnits\x10l\x12\
\x18\n\x14MustTargetEnemyUnits\x10m\x12\x18\n\x14CantTargetEnemyUnits\
\x10n\x12\x16\n\x12MustTargetAirUnits\x10o\x12\x16\n\x12CantTargetAirUni\
ts\x10p\x12\x19\n\x15MustTargetGroundUnits\x10q\x12\x19\n\x15CantTargetG\
roundUnits\x10r\x12\x18\n\x14MustTargetStructures\x10s\x12\x18\n\x14Cant\
TargetStructures\x10t\x12\x18\n\x14MustTargetLightUnits\x10u\x12\x18\n\
\x14CantTargetLightUnits\x10v\x12\x1a\n\x16MustTargetArmoredUnits\x10w\
\x12\x1a\n\x16CantTargetArmoredUnits\x10x\x12\x1d\n\x19MustTargetBiologi\
calUnits\x10y\x12\x1d\n\x19CantTargetBiologicalUnits\x10z\x12\x19\n\x15M\
ustTargetHeroicUnits\x10{\x12\x19\n\x15CantTargetHeroicUnits\x10|\x12\
\x1a\n\x16MustTargetRoboticUnits\x10}\x12\x1a\n\x16CantTargetRoboticUnit\
s\x10~\x12\x1d\n\x19MustTargetMechanicalUnits\x10\x7f\x12\x1e\n\x19CantT\
argetMechanicalUnits\x10\x80\x01\x12\x1b\n\x16MustTargetPsionicUnits\x10\
\x81\x01\x12\x1b\n\x16CantTargetPsionicUnits\x10\x82\x01\x12\x1b\n\x16Mu\
stTargetMassiveUnits\x10\x83\x01\x12\x1b\n\x16CantTargetMassiveUnits\x10\
\x84\x01\x12\x16\n\x11MustTargetMissile\x10\x85\x01\x12\x16\n\x11CantTar\
getMissile\x10\x86\x01\x12\x1a\n\x15MustTargetWorkerUnits\x10\x87\x01\
\x12\x1a\n\x15CantTargetWorkerUnits\x10\x88\x01\x12!\n\x1cMustTargetEner\
gyCapableUnits\x10\x89\x01\x12!\n\x1cCantTargetEnergyCapableUnits\x10\
\x8a\x01\x12!\n\x1cMustTargetShieldCapableUnits\x10\x8b\x01\x12!\n\x1cCa\
ntTargetShieldCapableUnits\x10\x8c\x01\x12\x15\n\x10MustTargetFlyers\x10\
\x8d\x01\x12\x15\n\x10CantTargetFlyers\x10\x8e\x01\x12\x1a\n\x15MustTarg\
etBuriedUnits\x10\x8f\x01\x12\x1a\n\x15CantTargetBuriedUnits\x10\x90\x01\
\x12\x1b\n\x16MustTargetCloakedUnits\x10\x91\x01\x12\x1b\n\x16CantTarget\
CloakedUnits\x10\x92\x01\x12\"\n\x1dMustTargetUnitsInAStasisField\x10\
\x93\x01\x12\"\n\x1dCantTargetUnitsInAStasisField\x10\x94\x01\x12%\n\x20\
MustTargetUnderConstructionUnits\x10\x95\x01\x12%\n\x20CantTargetUnderCo\
nstructionUnits\x10\x96\x01\x12\x18\n\x13MustTargetDeadUnits\x10\x97\x01\
\x12\x18\n\x13CantTargetDeadUnits\x10\x98\x01\x12\x1d\n\x18MustTargetRev\
ivableUnits\x10\x99\x01\x12\x1d\n\x18CantTargetRevivableUnits\x10\x9a\
\x01\x12\x1a\n\x15MustTargetHiddenUnits\x10\x9b\x01\x12\x1a\n\x15CantTar\
getHiddenUnits\x10\x9c\x01\x12\"\n\x1dCantRechargeOtherPlayersUnits\x10\
\x9d\x01\x12\x1d\n\x18MustTargetHallucinations\x10\x9e\x01\x12\x1d\n\x18\
CantTargetHallucinations\x10\x9f\x01\x12\x20\n\x1bMustTargetInvulnerable\
Units\x10\xa0\x01\x12\x20\n\x1bCantTargetInvulnerableUnits\x10\xa1\x01\
\x12\x1c\n\x17MustTargetDetectedUnits\x10\xa2\x01\x12\x1c\n\x17CantTarge\
tDetectedUnits\x10\xa3\x01\x12\x1d\n\x18CantTargetUnitWithEnergy\x10\xa4\
\x01\x12\x1e\n\x19CantTargetUnitWithShields\x10\xa5\x01\x12!\n\x1cMustTa\
rgetUncommandableUnits\x10\xa6\x01\x12!\n\x1cCantTargetUncommandableUnit\
s\x10\xa7\x01\x12!\n\x1cMustTargetPreventDefeatUnits\x10\xa8\x01\x12!\n\
\x1cCantTargetPreventDefeatUnits\x10\xa9\x01\x12!\n\x1cMustTargetPrevent\
RevealUnits\x10\xaa\x01\x12!\n\x1cCantTargetPreventRevealUnits\x10\xab\
\x01\x12\x1b\n\x16MustTargetPassiveUnits\x10\xac\x01\x12\x1b\n\x16CantTa\
rgetPassiveUnits\x10\xad\x01\x12\x1b\n\x16MustTargetStunnedUnits\x10\xae\
\x01\x12\x1b\n\x16CantTargetStunnedUnits\x10\xaf\x01\x12\x1c\n\x17MustTa\
rgetSummonedUnits\x10\xb0\x01\x12\x1c\n\x17CantTargetSummonedUnits\x10\
\xb1\x01\x12\x14\n\x0fMustTargetUser1\x10\xb2\x01\x12\x14\n\x0fCantTarge\
tUser1\x10\xb3\x01\x12\x1f\n\x1aMustTargetUnstoppableUnits\x10\xb4\x01\
\x12\x1f\n\x1aCantTargetUnstoppableUnits\x10\xb5\x01\x12\x1d\n\x18MustTa\
rgetResistantUnits\x10\xb6\x01\x12\x1d\n\x18CantTargetResistantUnits\x10\
\xb7\x01\x12\x19\n\x14MustTargetDazedUnits\x10\xb8\x01\x12\x19\n\x14Cant\
TargetDazedUnits\x10\xb9\x01\x12\x11\n\x0cCantLockdown\x10\xba\x01\x12\
\x14\n\x0fCantMindControl\x10\xbb\x01\x12\x1c\n\x17MustTargetDestructibl\
es\x10\xbc\x01\x12\x1c\n\x17CantTargetDestructibles\x10\xbd\x01\x12\x14\
\n\x0fMustTargetItems\x10\xbe\x01\x12\x14\n\x0fCantTargetItems\x10\xbf\
\x01\x12\x18\n\x13NoCalldownAvailable\x10\xc0\x01\x12\x15\n\x10WaypointL\
istFull\x10\xc1\x01\x12\x13\n\x0eMustTargetRace\x10\xc2\x01\x12\x13\n\
\x0eCantTargetRace\x10\xc3\x01\x12\x1b\n\x16MustTargetSimilarUnits\x10\
\xc4\x01\x12\x1b\n\x16CantTargetSimilarUnits\x10\xc5\x01\x12\x1a\n\x15Ca\
ntFindEnoughTargets\x10\xc6\x01\x12\x19\n\x14AlreadySpawningLarva\x10\
\xc7\x01\x12!\n\x1cCantTargetExhaustedResources\x10\xc8\x01\x12\x13\n\
\x0eCantUseMinimap\x10\xc9\x01\x12\x15\n\x10CantUseInfoPanel\x10\xca\x01\
\x12\x15\n\x10OrderQueueIsFull\x10\xcb\x01\x12\x1c\n\x17CantHarvestThatR\
esource\x10\xcc\x01\x12\x1a\n\x15HarvestersNotRequired\x10\xcd\x01\x12\
\x14\n\x0fAlreadyTargeted\x10\xce\x01\x12\x1e\n\x19CantAttackWeaponsDisa\
bled\x10\xcf\x01\x12\x17\n\x12CouldntReachTarget\x10\xd0\x01\x12\x17\n\
\x12TargetIsOutOfRange\x10\xd1\x01\x12\x15\n\x10TargetIsTooClose\x10\xd2\
\x01\x12\x15\n\x10TargetIsOutOfArc\x10\xd3\x01\x12\x1d\n\x18CantFindTele\
portLocation\x10\xd4\x01\x12\x15\n\x10InvalidItemClass\x10\xd5\x01\x12\
\x18\n\x13CantFindCancelOrder\x10\xd6\x01\
";
static mut file_descriptor_proto_lazy: ::protobuf::lazy::Lazy<::protobuf::descriptor::FileDescriptorProto> = ::protobuf::lazy::Lazy {
lock: ::protobuf::lazy::ONCE_INIT,
ptr: 0 as *const ::protobuf::descriptor::FileDescriptorProto,
};
fn parse_descriptor_proto() -> ::protobuf::descriptor::FileDescriptorProto {
::protobuf::parse_from_bytes(file_descriptor_proto_data).unwrap()
}
pub fn file_descriptor_proto() -> &'static ::protobuf::descriptor::FileDescriptorProto {
unsafe {
file_descriptor_proto_lazy.get(|| {
parse_descriptor_proto()
})
}
}