[−][src]Enum sc2_proto::debug::DebugGameState
Variants
show_map
control_enemy
food
free
all_resources
god
minerals
gas
cooldown
tech_tree
upgrade
fast_build
Trait Implementations
impl Default for DebugGameState
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impl Default for DebugGameState
impl PartialEq<DebugGameState> for DebugGameState
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impl PartialEq<DebugGameState> for DebugGameState
fn eq(&self, other: &DebugGameState) -> bool
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fn eq(&self, other: &DebugGameState) -> bool
#[must_use]
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
fn ne(&self, other: &Rhs) -> bool
1.0.0
[src]This method tests for !=
.
impl Clone for DebugGameState
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impl Clone for DebugGameState
fn clone(&self) -> DebugGameState
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fn clone(&self) -> DebugGameState
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl Copy for DebugGameState
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impl Copy for DebugGameState
impl Eq for DebugGameState
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impl Eq for DebugGameState
impl Debug for DebugGameState
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impl Debug for DebugGameState
impl Hash for DebugGameState
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impl Hash for DebugGameState
fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash<__H: Hasher>(&self, state: &mut __H)
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
[src]Feeds a slice of this type into the given [Hasher
]. Read more
impl ProtobufEnum for DebugGameState
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impl ProtobufEnum for DebugGameState
fn value(&self) -> i32
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fn value(&self) -> i32
fn from_i32(value: i32) -> Option<DebugGameState>
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fn from_i32(value: i32) -> Option<DebugGameState>
fn values() -> &'static [Self]
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fn values() -> &'static [Self]
fn enum_descriptor_static() -> &'static EnumDescriptor
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fn enum_descriptor_static() -> &'static EnumDescriptor
fn descriptor(&self) -> &'static EnumValueDescriptor
fn descriptor(&self) -> &'static EnumValueDescriptor
Get enum value descriptor.
fn enum_descriptor(&self) -> &'static EnumDescriptor
fn enum_descriptor(&self) -> &'static EnumDescriptor
Get enum descriptor.
impl ProtobufValue for DebugGameState
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impl ProtobufValue for DebugGameState
fn as_ref(&self) -> ProtobufValueRef
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fn as_ref(&self) -> ProtobufValueRef
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
fn is_non_zero(&self) -> bool
fn is_non_zero(&self) -> bool
fn as_ref_copy(&self) -> ProtobufValueRef<'static>
fn as_ref_copy(&self) -> ProtobufValueRef<'static>
Auto Trait Implementations
impl Send for DebugGameState
impl Send for DebugGameState
impl Sync for DebugGameState
impl Sync for DebugGameState
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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impl<T, U> Into for T where
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
impl<T> From for T
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impl<T> From for T
impl<T, U> TryFrom for T where
T: From<U>,
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impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T> Borrow for T where
T: ?Sized,
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impl<T> Borrow for T where
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
impl<T, U> TryInto for T where
U: TryFrom<T>,
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impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
impl<T> BorrowMut for T where
T: ?Sized,
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impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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fn borrow_mut(&mut self) -> &mut T