[−][src]Struct sc2_proto::sc2api::ResponseRestartGame
Fields
unknown_fields: UnknownFields
cached_size: CachedSize
Methods
impl ResponseRestartGame
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impl ResponseRestartGame
pub fn new() -> ResponseRestartGame
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pub fn new() -> ResponseRestartGame
pub fn clear_error(&mut self)
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pub fn clear_error(&mut self)
pub fn has_error(&self) -> bool
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pub fn has_error(&self) -> bool
pub fn set_error(&mut self, v: ResponseRestartGame_Error)
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pub fn set_error(&mut self, v: ResponseRestartGame_Error)
pub fn get_error(&self) -> ResponseRestartGame_Error
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pub fn get_error(&self) -> ResponseRestartGame_Error
pub fn clear_error_details(&mut self)
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pub fn clear_error_details(&mut self)
pub fn has_error_details(&self) -> bool
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pub fn has_error_details(&self) -> bool
pub fn set_error_details(&mut self, v: String)
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pub fn set_error_details(&mut self, v: String)
pub fn mut_error_details(&mut self) -> &mut String
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pub fn mut_error_details(&mut self) -> &mut String
pub fn take_error_details(&mut self) -> String
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pub fn take_error_details(&mut self) -> String
pub fn get_error_details(&self) -> &str
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pub fn get_error_details(&self) -> &str
pub fn clear_need_hard_reset(&mut self)
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pub fn clear_need_hard_reset(&mut self)
pub fn has_need_hard_reset(&self) -> bool
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pub fn has_need_hard_reset(&self) -> bool
pub fn set_need_hard_reset(&mut self, v: bool)
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pub fn set_need_hard_reset(&mut self, v: bool)
pub fn get_need_hard_reset(&self) -> bool
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pub fn get_need_hard_reset(&self) -> bool
Trait Implementations
impl Default for ResponseRestartGame
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impl Default for ResponseRestartGame
fn default() -> ResponseRestartGame
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fn default() -> ResponseRestartGame
impl PartialEq<ResponseRestartGame> for ResponseRestartGame
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impl PartialEq<ResponseRestartGame> for ResponseRestartGame
fn eq(&self, other: &ResponseRestartGame) -> bool
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fn eq(&self, other: &ResponseRestartGame) -> bool
fn ne(&self, other: &ResponseRestartGame) -> bool
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fn ne(&self, other: &ResponseRestartGame) -> bool
impl Clone for ResponseRestartGame
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impl Clone for ResponseRestartGame
fn clone(&self) -> ResponseRestartGame
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fn clone(&self) -> ResponseRestartGame
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for ResponseRestartGame
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impl Debug for ResponseRestartGame
impl Message for ResponseRestartGame
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impl Message for ResponseRestartGame
fn is_initialized(&self) -> bool
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fn is_initialized(&self) -> bool
fn merge_from(&mut self, is: &mut CodedInputStream) -> ProtobufResult<()>
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fn merge_from(&mut self, is: &mut CodedInputStream) -> ProtobufResult<()>
fn compute_size(&self) -> u32
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fn compute_size(&self) -> u32
fn write_to_with_cached_sizes(
&self,
os: &mut CodedOutputStream
) -> ProtobufResult<()>
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fn write_to_with_cached_sizes(
&self,
os: &mut CodedOutputStream
) -> ProtobufResult<()>
fn get_cached_size(&self) -> u32
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fn get_cached_size(&self) -> u32
fn get_unknown_fields(&self) -> &UnknownFields
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fn get_unknown_fields(&self) -> &UnknownFields
fn mut_unknown_fields(&mut self) -> &mut UnknownFields
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fn mut_unknown_fields(&mut self) -> &mut UnknownFields
fn as_any(&self) -> &dyn Any
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fn as_any(&self) -> &dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
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fn as_any_mut(&mut self) -> &mut dyn Any
fn into_any(self: Box<Self>) -> Box<dyn Any>
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fn into_any(self: Box<Self>) -> Box<dyn Any>
fn descriptor(&self) -> &'static MessageDescriptor
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fn descriptor(&self) -> &'static MessageDescriptor
fn new() -> ResponseRestartGame
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fn new() -> ResponseRestartGame
fn descriptor_static() -> &'static MessageDescriptor
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fn descriptor_static() -> &'static MessageDescriptor
fn default_instance() -> &'static ResponseRestartGame
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fn default_instance() -> &'static ResponseRestartGame
fn write_to(&self, os: &mut CodedOutputStream) -> Result<(), ProtobufError>
fn write_to(&self, os: &mut CodedOutputStream) -> Result<(), ProtobufError>
Write the message to the stream. Read more
fn write_length_delimited_to(
&self,
os: &mut CodedOutputStream
) -> Result<(), ProtobufError>
fn write_length_delimited_to(
&self,
os: &mut CodedOutputStream
) -> Result<(), ProtobufError>
Write the message to the stream prepending the message with message length encoded as varint. Read more
fn write_length_delimited_to_vec(
&self,
vec: &mut Vec<u8>
) -> Result<(), ProtobufError>
fn write_length_delimited_to_vec(
&self,
vec: &mut Vec<u8>
) -> Result<(), ProtobufError>
Write the message to the vec, prepend the message with message length encoded as varint. Read more
fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
Update this message object with fields read from given stream.
fn check_initialized(&self) -> Result<(), ProtobufError>
fn check_initialized(&self) -> Result<(), ProtobufError>
Check if all required fields of this object are initialized.
fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), ProtobufError>
fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), ProtobufError>
Write the message to the writer.
fn write_to_vec(&self, v: &mut Vec<u8>) -> Result<(), ProtobufError>
fn write_to_vec(&self, v: &mut Vec<u8>) -> Result<(), ProtobufError>
Write the message to bytes vec.
fn write_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
fn write_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
Write the message to bytes vec.
fn write_length_delimited_to_writer(
&self,
w: &mut dyn Write
) -> Result<(), ProtobufError>
fn write_length_delimited_to_writer(
&self,
w: &mut dyn Write
) -> Result<(), ProtobufError>
Write the message to the writer, prepend the message with message length encoded as varint. Read more
fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
Write the message to the bytes vec, prepend the message with message length encoded as varint. Read more
fn type_id(&self) -> TypeId
fn type_id(&self) -> TypeId
Get type id for downcasting.
impl Clear for ResponseRestartGame
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impl Clear for ResponseRestartGame
impl ProtobufValue for ResponseRestartGame
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impl ProtobufValue for ResponseRestartGame
fn as_ref(&self) -> ProtobufValueRef
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fn as_ref(&self) -> ProtobufValueRef
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
fn is_non_zero(&self) -> bool
fn is_non_zero(&self) -> bool
fn as_ref_copy(&self) -> ProtobufValueRef<'static>
fn as_ref_copy(&self) -> ProtobufValueRef<'static>
Auto Trait Implementations
impl Send for ResponseRestartGame
impl Send for ResponseRestartGame
impl Sync for ResponseRestartGame
impl Sync for ResponseRestartGame
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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impl<T, U> Into for T where
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
impl<T> From for T
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impl<T> From for T
impl<T, U> TryFrom for T where
T: From<U>,
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impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T> Borrow for T where
T: ?Sized,
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impl<T> Borrow for T where
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
impl<T, U> TryInto for T where
U: TryFrom<T>,
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impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
impl<T> BorrowMut for T where
T: ?Sized,
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impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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fn borrow_mut(&mut self) -> &mut T