[−][src]Struct sc2_proto::spatial::FeatureLayers
Fields
unknown_fields: UnknownFields
cached_size: CachedSize
Methods
impl FeatureLayers
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impl FeatureLayers
pub fn new() -> FeatureLayers
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pub fn new() -> FeatureLayers
pub fn clear_height_map(&mut self)
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pub fn clear_height_map(&mut self)
pub fn has_height_map(&self) -> bool
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pub fn has_height_map(&self) -> bool
pub fn set_height_map(&mut self, v: ImageData)
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pub fn set_height_map(&mut self, v: ImageData)
pub fn mut_height_map(&mut self) -> &mut ImageData
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pub fn mut_height_map(&mut self) -> &mut ImageData
pub fn take_height_map(&mut self) -> ImageData
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pub fn take_height_map(&mut self) -> ImageData
pub fn get_height_map(&self) -> &ImageData
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pub fn get_height_map(&self) -> &ImageData
pub fn clear_visibility_map(&mut self)
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pub fn clear_visibility_map(&mut self)
pub fn has_visibility_map(&self) -> bool
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pub fn has_visibility_map(&self) -> bool
pub fn set_visibility_map(&mut self, v: ImageData)
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pub fn set_visibility_map(&mut self, v: ImageData)
pub fn mut_visibility_map(&mut self) -> &mut ImageData
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pub fn mut_visibility_map(&mut self) -> &mut ImageData
pub fn take_visibility_map(&mut self) -> ImageData
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pub fn take_visibility_map(&mut self) -> ImageData
pub fn get_visibility_map(&self) -> &ImageData
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pub fn get_visibility_map(&self) -> &ImageData
pub fn clear_creep(&mut self)
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pub fn clear_creep(&mut self)
pub fn has_creep(&self) -> bool
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pub fn has_creep(&self) -> bool
pub fn set_creep(&mut self, v: ImageData)
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pub fn set_creep(&mut self, v: ImageData)
pub fn mut_creep(&mut self) -> &mut ImageData
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pub fn mut_creep(&mut self) -> &mut ImageData
pub fn take_creep(&mut self) -> ImageData
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pub fn take_creep(&mut self) -> ImageData
pub fn get_creep(&self) -> &ImageData
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pub fn get_creep(&self) -> &ImageData
pub fn clear_power(&mut self)
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pub fn clear_power(&mut self)
pub fn has_power(&self) -> bool
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pub fn has_power(&self) -> bool
pub fn set_power(&mut self, v: ImageData)
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pub fn set_power(&mut self, v: ImageData)
pub fn mut_power(&mut self) -> &mut ImageData
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pub fn mut_power(&mut self) -> &mut ImageData
pub fn take_power(&mut self) -> ImageData
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pub fn take_power(&mut self) -> ImageData
pub fn get_power(&self) -> &ImageData
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pub fn get_power(&self) -> &ImageData
pub fn clear_player_id(&mut self)
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pub fn clear_player_id(&mut self)
pub fn has_player_id(&self) -> bool
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pub fn has_player_id(&self) -> bool
pub fn set_player_id(&mut self, v: ImageData)
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pub fn set_player_id(&mut self, v: ImageData)
pub fn mut_player_id(&mut self) -> &mut ImageData
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pub fn mut_player_id(&mut self) -> &mut ImageData
pub fn take_player_id(&mut self) -> ImageData
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pub fn take_player_id(&mut self) -> ImageData
pub fn get_player_id(&self) -> &ImageData
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pub fn get_player_id(&self) -> &ImageData
pub fn clear_unit_type(&mut self)
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pub fn clear_unit_type(&mut self)
pub fn has_unit_type(&self) -> bool
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pub fn has_unit_type(&self) -> bool
pub fn set_unit_type(&mut self, v: ImageData)
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pub fn set_unit_type(&mut self, v: ImageData)
pub fn mut_unit_type(&mut self) -> &mut ImageData
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pub fn mut_unit_type(&mut self) -> &mut ImageData
pub fn take_unit_type(&mut self) -> ImageData
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pub fn take_unit_type(&mut self) -> ImageData
pub fn get_unit_type(&self) -> &ImageData
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pub fn get_unit_type(&self) -> &ImageData
pub fn clear_selected(&mut self)
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pub fn clear_selected(&mut self)
pub fn has_selected(&self) -> bool
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pub fn has_selected(&self) -> bool
pub fn set_selected(&mut self, v: ImageData)
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pub fn set_selected(&mut self, v: ImageData)
pub fn mut_selected(&mut self) -> &mut ImageData
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pub fn mut_selected(&mut self) -> &mut ImageData
pub fn take_selected(&mut self) -> ImageData
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pub fn take_selected(&mut self) -> ImageData
pub fn get_selected(&self) -> &ImageData
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pub fn get_selected(&self) -> &ImageData
pub fn clear_unit_hit_points(&mut self)
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pub fn clear_unit_hit_points(&mut self)
pub fn has_unit_hit_points(&self) -> bool
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pub fn has_unit_hit_points(&self) -> bool
pub fn set_unit_hit_points(&mut self, v: ImageData)
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pub fn set_unit_hit_points(&mut self, v: ImageData)
pub fn mut_unit_hit_points(&mut self) -> &mut ImageData
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pub fn mut_unit_hit_points(&mut self) -> &mut ImageData
pub fn take_unit_hit_points(&mut self) -> ImageData
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pub fn take_unit_hit_points(&mut self) -> ImageData
pub fn get_unit_hit_points(&self) -> &ImageData
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pub fn get_unit_hit_points(&self) -> &ImageData
pub fn clear_unit_hit_points_ratio(&mut self)
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pub fn clear_unit_hit_points_ratio(&mut self)
pub fn has_unit_hit_points_ratio(&self) -> bool
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pub fn has_unit_hit_points_ratio(&self) -> bool
pub fn set_unit_hit_points_ratio(&mut self, v: ImageData)
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pub fn set_unit_hit_points_ratio(&mut self, v: ImageData)
pub fn mut_unit_hit_points_ratio(&mut self) -> &mut ImageData
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pub fn mut_unit_hit_points_ratio(&mut self) -> &mut ImageData
pub fn take_unit_hit_points_ratio(&mut self) -> ImageData
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pub fn take_unit_hit_points_ratio(&mut self) -> ImageData
pub fn get_unit_hit_points_ratio(&self) -> &ImageData
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pub fn get_unit_hit_points_ratio(&self) -> &ImageData
pub fn clear_unit_energy(&mut self)
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pub fn clear_unit_energy(&mut self)
pub fn has_unit_energy(&self) -> bool
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pub fn has_unit_energy(&self) -> bool
pub fn set_unit_energy(&mut self, v: ImageData)
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pub fn set_unit_energy(&mut self, v: ImageData)
pub fn mut_unit_energy(&mut self) -> &mut ImageData
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pub fn mut_unit_energy(&mut self) -> &mut ImageData
pub fn take_unit_energy(&mut self) -> ImageData
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pub fn take_unit_energy(&mut self) -> ImageData
pub fn get_unit_energy(&self) -> &ImageData
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pub fn get_unit_energy(&self) -> &ImageData
pub fn clear_unit_energy_ratio(&mut self)
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pub fn clear_unit_energy_ratio(&mut self)
pub fn has_unit_energy_ratio(&self) -> bool
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pub fn has_unit_energy_ratio(&self) -> bool
pub fn set_unit_energy_ratio(&mut self, v: ImageData)
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pub fn set_unit_energy_ratio(&mut self, v: ImageData)
pub fn mut_unit_energy_ratio(&mut self) -> &mut ImageData
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pub fn mut_unit_energy_ratio(&mut self) -> &mut ImageData
pub fn take_unit_energy_ratio(&mut self) -> ImageData
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pub fn take_unit_energy_ratio(&mut self) -> ImageData
pub fn get_unit_energy_ratio(&self) -> &ImageData
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pub fn get_unit_energy_ratio(&self) -> &ImageData
pub fn clear_unit_shields(&mut self)
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pub fn clear_unit_shields(&mut self)
pub fn has_unit_shields(&self) -> bool
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pub fn has_unit_shields(&self) -> bool
pub fn set_unit_shields(&mut self, v: ImageData)
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pub fn set_unit_shields(&mut self, v: ImageData)
pub fn mut_unit_shields(&mut self) -> &mut ImageData
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pub fn mut_unit_shields(&mut self) -> &mut ImageData
pub fn take_unit_shields(&mut self) -> ImageData
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pub fn take_unit_shields(&mut self) -> ImageData
pub fn get_unit_shields(&self) -> &ImageData
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pub fn get_unit_shields(&self) -> &ImageData
pub fn clear_unit_shields_ratio(&mut self)
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pub fn clear_unit_shields_ratio(&mut self)
pub fn has_unit_shields_ratio(&self) -> bool
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pub fn has_unit_shields_ratio(&self) -> bool
pub fn set_unit_shields_ratio(&mut self, v: ImageData)
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pub fn set_unit_shields_ratio(&mut self, v: ImageData)
pub fn mut_unit_shields_ratio(&mut self) -> &mut ImageData
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pub fn mut_unit_shields_ratio(&mut self) -> &mut ImageData
pub fn take_unit_shields_ratio(&mut self) -> ImageData
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pub fn take_unit_shields_ratio(&mut self) -> ImageData
pub fn get_unit_shields_ratio(&self) -> &ImageData
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pub fn get_unit_shields_ratio(&self) -> &ImageData
pub fn clear_player_relative(&mut self)
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pub fn clear_player_relative(&mut self)
pub fn has_player_relative(&self) -> bool
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pub fn has_player_relative(&self) -> bool
pub fn set_player_relative(&mut self, v: ImageData)
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pub fn set_player_relative(&mut self, v: ImageData)
pub fn mut_player_relative(&mut self) -> &mut ImageData
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pub fn mut_player_relative(&mut self) -> &mut ImageData
pub fn take_player_relative(&mut self) -> ImageData
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pub fn take_player_relative(&mut self) -> ImageData
pub fn get_player_relative(&self) -> &ImageData
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pub fn get_player_relative(&self) -> &ImageData
pub fn clear_unit_density_aa(&mut self)
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pub fn clear_unit_density_aa(&mut self)
pub fn has_unit_density_aa(&self) -> bool
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pub fn has_unit_density_aa(&self) -> bool
pub fn set_unit_density_aa(&mut self, v: ImageData)
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pub fn set_unit_density_aa(&mut self, v: ImageData)
pub fn mut_unit_density_aa(&mut self) -> &mut ImageData
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pub fn mut_unit_density_aa(&mut self) -> &mut ImageData
pub fn take_unit_density_aa(&mut self) -> ImageData
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pub fn take_unit_density_aa(&mut self) -> ImageData
pub fn get_unit_density_aa(&self) -> &ImageData
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pub fn get_unit_density_aa(&self) -> &ImageData
pub fn clear_unit_density(&mut self)
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pub fn clear_unit_density(&mut self)
pub fn has_unit_density(&self) -> bool
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pub fn has_unit_density(&self) -> bool
pub fn set_unit_density(&mut self, v: ImageData)
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pub fn set_unit_density(&mut self, v: ImageData)
pub fn mut_unit_density(&mut self) -> &mut ImageData
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pub fn mut_unit_density(&mut self) -> &mut ImageData
pub fn take_unit_density(&mut self) -> ImageData
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pub fn take_unit_density(&mut self) -> ImageData
pub fn get_unit_density(&self) -> &ImageData
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pub fn get_unit_density(&self) -> &ImageData
pub fn clear_effects(&mut self)
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pub fn clear_effects(&mut self)
pub fn has_effects(&self) -> bool
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pub fn has_effects(&self) -> bool
pub fn set_effects(&mut self, v: ImageData)
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pub fn set_effects(&mut self, v: ImageData)
pub fn mut_effects(&mut self) -> &mut ImageData
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pub fn mut_effects(&mut self) -> &mut ImageData
pub fn take_effects(&mut self) -> ImageData
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pub fn take_effects(&mut self) -> ImageData
pub fn get_effects(&self) -> &ImageData
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pub fn get_effects(&self) -> &ImageData
pub fn clear_hallucinations(&mut self)
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pub fn clear_hallucinations(&mut self)
pub fn has_hallucinations(&self) -> bool
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pub fn has_hallucinations(&self) -> bool
pub fn set_hallucinations(&mut self, v: ImageData)
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pub fn set_hallucinations(&mut self, v: ImageData)
pub fn mut_hallucinations(&mut self) -> &mut ImageData
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pub fn mut_hallucinations(&mut self) -> &mut ImageData
pub fn take_hallucinations(&mut self) -> ImageData
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pub fn take_hallucinations(&mut self) -> ImageData
pub fn get_hallucinations(&self) -> &ImageData
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pub fn get_hallucinations(&self) -> &ImageData
pub fn clear_cloaked(&mut self)
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pub fn clear_cloaked(&mut self)
pub fn has_cloaked(&self) -> bool
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pub fn has_cloaked(&self) -> bool
pub fn set_cloaked(&mut self, v: ImageData)
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pub fn set_cloaked(&mut self, v: ImageData)
pub fn mut_cloaked(&mut self) -> &mut ImageData
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pub fn mut_cloaked(&mut self) -> &mut ImageData
pub fn take_cloaked(&mut self) -> ImageData
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pub fn take_cloaked(&mut self) -> ImageData
pub fn get_cloaked(&self) -> &ImageData
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pub fn get_cloaked(&self) -> &ImageData
pub fn clear_blip(&mut self)
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pub fn clear_blip(&mut self)
pub fn has_blip(&self) -> bool
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pub fn has_blip(&self) -> bool
pub fn set_blip(&mut self, v: ImageData)
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pub fn set_blip(&mut self, v: ImageData)
pub fn mut_blip(&mut self) -> &mut ImageData
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pub fn mut_blip(&mut self) -> &mut ImageData
pub fn take_blip(&mut self) -> ImageData
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pub fn take_blip(&mut self) -> ImageData
pub fn get_blip(&self) -> &ImageData
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pub fn get_blip(&self) -> &ImageData
pub fn clear_buffs(&mut self)
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pub fn clear_buffs(&mut self)
pub fn has_buffs(&self) -> bool
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pub fn has_buffs(&self) -> bool
pub fn set_buffs(&mut self, v: ImageData)
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pub fn set_buffs(&mut self, v: ImageData)
pub fn mut_buffs(&mut self) -> &mut ImageData
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pub fn mut_buffs(&mut self) -> &mut ImageData
pub fn take_buffs(&mut self) -> ImageData
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pub fn take_buffs(&mut self) -> ImageData
pub fn get_buffs(&self) -> &ImageData
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pub fn get_buffs(&self) -> &ImageData
pub fn clear_active(&mut self)
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pub fn clear_active(&mut self)
pub fn has_active(&self) -> bool
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pub fn has_active(&self) -> bool
pub fn set_active(&mut self, v: ImageData)
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pub fn set_active(&mut self, v: ImageData)
pub fn mut_active(&mut self) -> &mut ImageData
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pub fn mut_active(&mut self) -> &mut ImageData
pub fn take_active(&mut self) -> ImageData
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pub fn take_active(&mut self) -> ImageData
pub fn get_active(&self) -> &ImageData
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pub fn get_active(&self) -> &ImageData
Trait Implementations
impl Default for FeatureLayers
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impl Default for FeatureLayers
fn default() -> FeatureLayers
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fn default() -> FeatureLayers
impl PartialEq<FeatureLayers> for FeatureLayers
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impl PartialEq<FeatureLayers> for FeatureLayers
fn eq(&self, other: &FeatureLayers) -> bool
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fn eq(&self, other: &FeatureLayers) -> bool
fn ne(&self, other: &FeatureLayers) -> bool
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fn ne(&self, other: &FeatureLayers) -> bool
impl Clone for FeatureLayers
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impl Clone for FeatureLayers
fn clone(&self) -> FeatureLayers
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fn clone(&self) -> FeatureLayers
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for FeatureLayers
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impl Debug for FeatureLayers
impl Message for FeatureLayers
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impl Message for FeatureLayers
fn is_initialized(&self) -> bool
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fn is_initialized(&self) -> bool
fn merge_from(&mut self, is: &mut CodedInputStream) -> ProtobufResult<()>
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fn merge_from(&mut self, is: &mut CodedInputStream) -> ProtobufResult<()>
fn compute_size(&self) -> u32
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fn compute_size(&self) -> u32
fn write_to_with_cached_sizes(
&self,
os: &mut CodedOutputStream
) -> ProtobufResult<()>
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fn write_to_with_cached_sizes(
&self,
os: &mut CodedOutputStream
) -> ProtobufResult<()>
fn get_cached_size(&self) -> u32
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fn get_cached_size(&self) -> u32
fn get_unknown_fields(&self) -> &UnknownFields
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fn get_unknown_fields(&self) -> &UnknownFields
fn mut_unknown_fields(&mut self) -> &mut UnknownFields
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fn mut_unknown_fields(&mut self) -> &mut UnknownFields
fn as_any(&self) -> &dyn Any
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fn as_any(&self) -> &dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
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fn as_any_mut(&mut self) -> &mut dyn Any
fn into_any(self: Box<Self>) -> Box<dyn Any>
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fn into_any(self: Box<Self>) -> Box<dyn Any>
fn descriptor(&self) -> &'static MessageDescriptor
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fn descriptor(&self) -> &'static MessageDescriptor
fn new() -> FeatureLayers
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fn new() -> FeatureLayers
fn descriptor_static() -> &'static MessageDescriptor
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fn descriptor_static() -> &'static MessageDescriptor
fn default_instance() -> &'static FeatureLayers
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fn default_instance() -> &'static FeatureLayers
fn write_to(&self, os: &mut CodedOutputStream) -> Result<(), ProtobufError>
fn write_to(&self, os: &mut CodedOutputStream) -> Result<(), ProtobufError>
Write the message to the stream. Read more
fn write_length_delimited_to(
&self,
os: &mut CodedOutputStream
) -> Result<(), ProtobufError>
fn write_length_delimited_to(
&self,
os: &mut CodedOutputStream
) -> Result<(), ProtobufError>
Write the message to the stream prepending the message with message length encoded as varint. Read more
fn write_length_delimited_to_vec(
&self,
vec: &mut Vec<u8>
) -> Result<(), ProtobufError>
fn write_length_delimited_to_vec(
&self,
vec: &mut Vec<u8>
) -> Result<(), ProtobufError>
Write the message to the vec, prepend the message with message length encoded as varint. Read more
fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
Update this message object with fields read from given stream.
fn check_initialized(&self) -> Result<(), ProtobufError>
fn check_initialized(&self) -> Result<(), ProtobufError>
Check if all required fields of this object are initialized.
fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), ProtobufError>
fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), ProtobufError>
Write the message to the writer.
fn write_to_vec(&self, v: &mut Vec<u8>) -> Result<(), ProtobufError>
fn write_to_vec(&self, v: &mut Vec<u8>) -> Result<(), ProtobufError>
Write the message to bytes vec.
fn write_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
fn write_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
Write the message to bytes vec.
fn write_length_delimited_to_writer(
&self,
w: &mut dyn Write
) -> Result<(), ProtobufError>
fn write_length_delimited_to_writer(
&self,
w: &mut dyn Write
) -> Result<(), ProtobufError>
Write the message to the writer, prepend the message with message length encoded as varint. Read more
fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
Write the message to the bytes vec, prepend the message with message length encoded as varint. Read more
fn type_id(&self) -> TypeId
fn type_id(&self) -> TypeId
Get type id for downcasting.
impl Clear for FeatureLayers
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impl Clear for FeatureLayers
impl ProtobufValue for FeatureLayers
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impl ProtobufValue for FeatureLayers
fn as_ref(&self) -> ProtobufValueRef
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fn as_ref(&self) -> ProtobufValueRef
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
fn is_non_zero(&self) -> bool
fn is_non_zero(&self) -> bool
fn as_ref_copy(&self) -> ProtobufValueRef<'static>
fn as_ref_copy(&self) -> ProtobufValueRef<'static>
Auto Trait Implementations
impl Send for FeatureLayers
impl Send for FeatureLayers
impl Sync for FeatureLayers
impl Sync for FeatureLayers
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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impl<T, U> Into for T where
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
impl<T> From for T
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impl<T> From for T
impl<T, U> TryFrom for T where
T: From<U>,
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impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T> Borrow for T where
T: ?Sized,
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impl<T> Borrow for T where
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
impl<T, U> TryInto for T where
U: TryFrom<T>,
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impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
impl<T> BorrowMut for T where
T: ?Sized,
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impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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fn borrow_mut(&mut self) -> &mut T