Struct sc2::observer::Observation [−][src]
pub struct Observation { /* fields omitted */ }State of the game (changes every frame).
Methods
impl Observation[src]
impl Observationpub fn get_player_id(&self) -> u32[src]
pub fn get_player_id(&self) -> u32The player id associated with the participant.
pub fn get_previous_step(&self) -> u32[src]
pub fn get_previous_step(&self) -> u32The previous game step.
pub fn get_current_step(&self) -> u32[src]
pub fn get_current_step(&self) -> u32The current game step.
pub fn get_camera_pos(&self) -> Point2[src]
pub fn get_camera_pos(&self) -> Point2Position of the center of the camera.
pub fn get_units(&self) -> &[Rc<Unit>][src]
pub fn get_units(&self) -> &[Rc<Unit>]A list of all known units at the moment.
pub fn get_power_sources(&self) -> &[PowerSource][src]
pub fn get_power_sources(&self) -> &[PowerSource]All power sources associated with the current player.
pub fn get_effects(&self) -> &[Effect][src]
pub fn get_effects(&self) -> &[Effect]All active effects in vision of the current player.
pub fn get_upgrades(&self) -> &[Upgrade][src]
pub fn get_upgrades(&self) -> &[Upgrade]All upgrades.
pub fn get_minerals(&self) -> u32[src]
pub fn get_minerals(&self) -> u32Current mineral count.
pub fn get_vespene(&self) -> u32[src]
pub fn get_vespene(&self) -> u32Current vespene count.
pub fn get_food_cap(&self) -> u32[src]
pub fn get_food_cap(&self) -> u32The total supply cap given the players max supply.
pub fn get_food_used(&self) -> u32[src]
pub fn get_food_used(&self) -> u32The total supply used by the player.
pub fn get_food_army(&self) -> u32[src]
pub fn get_food_army(&self) -> u32The total supply consumed by army units alone.
pub fn get_food_workers(&self) -> u32[src]
pub fn get_food_workers(&self) -> u32The total supply consumed by workers alone.
pub fn get_idle_worker_count(&self) -> u32[src]
pub fn get_idle_worker_count(&self) -> u32The number of workers that currently have no orders.
pub fn get_army_count(&self) -> u32[src]
pub fn get_army_count(&self) -> u32The number of army units.
pub fn get_warp_gate_count(&self) -> u32[src]
pub fn get_warp_gate_count(&self) -> u32The number of warp gates owned by the player.
pub fn get_larva_count(&self) -> u32[src]
pub fn get_larva_count(&self) -> u32The number of larva owned by the player.
pub fn get_creep(&self) -> &ImageData[src]
pub fn get_creep(&self) -> &ImageDataCreep image (sample pixels to find tiles with creep).
pub fn get_visibility(&self) -> &ImageData[src]
pub fn get_visibility(&self) -> &ImageDataVisibility image (sample pixels to find visible tiles).
pub fn get_score(&self) -> &Score[src]
pub fn get_score(&self) -> &ScoreDetailed current set of scores.
pub fn filter_units<F>(&self, filter: F) -> Vec<Rc<Unit>> where
F: Fn(&Unit) -> bool, [src]
pub fn filter_units<F>(&self, filter: F) -> Vec<Rc<Unit>> where
F: Fn(&Unit) -> bool, Filter all units based on a custom condition.
pub fn sample_creep(&self, _: Point2) -> bool[src]
pub fn sample_creep(&self, _: Point2) -> boolCheck if the given point contains creep.
pub fn sample_visibility(&self, _: Point2) -> Visibility[src]
pub fn sample_visibility(&self, _: Point2) -> VisibilityGet the visibility of the given point for the current player.
Trait Implementations
impl Debug for Observation[src]
impl Debug for Observationfn fmt(&self, __arg_0: &mut Formatter) -> Result[src]
fn fmt(&self, __arg_0: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl Clone for Observation[src]
impl Clone for Observationfn clone(&self) -> Observation[src]
fn clone(&self) -> ObservationReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)Performs copy-assignment from source. Read more
Auto Trait Implementations
impl !Send for Observation
impl !Send for Observationimpl !Sync for Observation
impl !Sync for Observation